Azurael's Circle: Chapter 1

The police ruled that the suicide of Helen Lancaster, where she gutted herself with a kitchen knife, was due to the grief of losing her husband. Her son, Clint Lancaster, doesn't believe a woman as deeply religious as her mother would do such a thing. Clint takes it upon himself to visit his family farm and see if he can piece together the truth. What could have caused his mother to do such a thing? Was it even her? If not, what's waiting for him at Lancaster Farm?

Azurael's Circle: Chapter 1 is a horror-mystery adventure game. Navigate the house and find clues as to what happened to Helen Lancaster. Piece together items you find in your inventory to get into locked areas of the house and find other useful tools that can help you uncover the mystery.

Summary
Azurael's Circle: Chapter 1 is a horror-mystery adventure game where you must find the truth about your mother's death. What evils await you in the depths of the Lancaster farmhouse? The further you go, the more strange things get.

Plot
Clint Lancaster arrives at his old family home in Lancashire to investigate his mother's suicide. He immediately notices that the lights have been left on and the door is wide open. He proceeds inside and reads a warning that his mother left him regarding "her demon" now being his. He's confused by this and navigates his way through the various rooms trying to piece together why his deeply religious mother would commit suicide.

After a number of terrifying events occur, from a phone call on a dead line to a family portrait becoming twisted and warped, Clint finds a warning message smeared on the wall in blood reading "WELCOME HOME." As he heads downstairs, Clint comes across Stephen Birch. Birch claims to be a neighbour who noticed that the lights were on. After a short conversation, Birch leaves and Clint proceeds to the back garden.

In the back garden Clint finds that the scarecrow, Mr Stuffigan, has vanished. Clint smashes the cellar door with an axe and heads downstairs. He finds a room with a dead lamb, the word "Azurael" painted on the wall and a large pentagram drawn on the floor. A voice speaks from the circle and demands to be released, but Clint refuses. Mr Stuffigan approaches and apprehends Clint, but Clint uses his lighter to burn Mr Stuffigan.

The chapter concludes with Clint finishing telling his recollection of the events and giving a warning to stay away from Azurael's circle. He reveals to the player that the story he's narrating is being broadcast on a loop and his narration begins all over gain.

Featured Characters

 * Clint Lancaster
 * Helen Lancaster
 * Edwin Lancaster
 * Stephen Birch
 * Azurael

Items

 * Walking Stick
 * Pitchfork
 * Axe Head
 * Axe Shaft
 * Axe
 * Treatment Alcohol
 * Knife
 * Muddlestop the Donkey
 * Lighter Case
 * Lighter Fuel
 * Lighter
 * Key to the Upper Hall
 * Key to the Master Bedroom
 * Key to Clint's Room
 * Key to the Attic
 * Azurael's Book (hidden)
 * Azurael's Ring (hidden)
 * Azurael's Pendant (hidden)
 * Ban Fruit (hidden)
 * Tasty Sandwich (hidden)

Documents

 * Helen's Letter
 * Security Notes
 * Edwin's Journal
 * Helen's Diary
 * Book of Psalms 51: 1-2

Endings
Azurael's Circle: Chapter 1 features three different endings that can be obtained throughout the course of the game.

Normal Ending

 * Clint enters the Ritual Room and encounters a sacrificed lamb, the word Azurael on the wall and a pentagram. After refusing Azurael's order to enter the circle, Clint burns Mr Stuffigan who attempts to apprehend him. The epilogue reveals that Clint has been telling the story as part of a looping broadcast he's put out to try and warn people about Azurael.

Leave Ending

 * Rather than going into the cellar once you have the lighter, you can walk down the front driveway and leave. Clint explains that he wants no part of whatever demon the devil has let loose in the house.

Hell Prison Ending

 * Once you have the three Azurael artifacts you can interact with the painting in the Main Hall. It will transport Clint into hell where a demon will tell him to be quiet.
 * Bonus: If you have the Tasty Sandwich, Clint remarks that he's glad to have it with him.

Secrets

 * There are three hidden Azurael artifacts that can be found by repeatedly interacting with specific objects within the house. Azurael's Book can be found in the boxes in the Attic. Azurael's Ring can be found in the toilet. Azurael's Pendant can be found in the umbrella stand. These three items take effect when you interact with the painting in the Main Hall which then triggers the Hell Prison Ending.
 * If you interact with the fruit on the table enough times, Clint will realise that it's actually a cursed fruit and not an apple. Eating this will cause him to receive the Ban Curse and be transformed into a blue, fishlike humanoid. This is a reference to Jordan Allen's Tale of Enki series.
 * If you interact with the fridge enough times, Clint will make a few comments. Continuing to do this will cause him to take a Tasty Sandwich from the fridge while remaking it has no purpose. Its purpose is actually to provide him with an extra line of dialogue in the Hell Prison Ending.
 * If you have the Axe assembled then you can find a secret room by interacting with part of the lower wall in the Stairway. Inside you'll find a message on the wall saying "SQUASH THE BUG". Beside the message is the corpse of Peachy, a party member from the RPG Tale of Enki: Pilgrimage, by Jordan Allen.